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Implemeting an Annwvyn UserSpaceSubsystem that can talk to a server via RakNet
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Ogre 2.1 is *more* multi-thread friendly than it used to. There also are official samples that show how to detach logic and physics to another thread.
See how it works, and if it's doable for Annwv…
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See this repository : https://github.com/OculusVR/Flicks
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Compositors have to be loaded before anything else.
Right now we are loading the content of a folder inside the resources manager and latter code expect theses resources to be around.
1) having …
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Current shadows are quite ugly. Ogre has support for ESM and a sample that show how to use them. Study that.
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I need to create a real logo for this project...
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Ninja is more modern and faster than GNU Make. Annwvyn builds fine with Ninja.
This should be mentionned in the README with build instructions.
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Annwvyn dumps a lot of not so relevant logging information into it's Log. and is logging at the "BORE_ME" level of Ogre too.
This is unnecessary, and can be greatly reduced.
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When the engine is built in the `Debug` CMake configureation, the library is still called Annwvyn.
- [x] Do the same thing Ogre does, and distinguish the Debug version with _d at the end of the n…
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So, there's a bug inside Annwvyn's collision feedback system.
The bug we experienced during demos is due to a collision state staying at "true" instead of false.
Thre are stuff here that can be use…