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If you use longarms and extend them all the way and go invis/ghost theres a chance when you go out of it your hand will be stuck extended, the way to fix it is by leaving and rejoining but that is har…
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There is an issue i've noted with the bound weapons and some magic effects (like "Strange Runes" mod) where these effects and meshes are not rendered if you are playing in the 1st person with 3rd per…
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https://www.youtube.com/watch?v=HqyQuNLUS_U
Managed to record it happening during raid. The footage in the vid is in chronological order.
1st clip I change from Arms to Fury, pull the boss only…
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I think the template ARMS logsheet is finished
https://docs.google.com/spreadsheets/d/1gGOmCKFP3LXlTGFRXDzWe4aNb8NDp_hRIyhCrFJkb5w/edit?gid=295305945#gid=295305945
if everyone agrees it is OK, the…
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Some mmd models has issues on the legs and arms when i rotate the joint and use HumanIK. The legs and arms bend and deform in strange way. Any suggestion how to fix it ? Thanks
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### Search before asking
- [X] I searched in the [issues](https://github.com/apache/pulsar/issues) and found nothing similar.
### Read release policy
- [X] I understand that unsupported ver…
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### Robot Name 🤖
iCubNancy01 S/N:021
### Request/Failure description
After an impact on a table, several cables of the left and right hands were broken. Preliminary tests show no electronics …
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![image](https://user-images.githubusercontent.com/33537916/39086173-f86b3cdc-45b7-11e8-8c2a-e5a2bf7f960a.png)
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Cedric, we need a new ARMS harvest - the full workflow. Partly because plutof have changed the URLs for the images (but they are in the same place in the json file) and then because there are new stat…
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Say if you go about fixing this mods compatibility with origins (see my bug report on this) could you add some compatibility with origins.
namely having the umbrella block exposed to sky type conditi…