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Attack/defense effects persist until the next attack and defense is attempted. Critical defense success/80 produces both effects, yet if the victim is not attacked, there is no reason to call defense,…
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Hello, we are looking for a solution to build and model Attack Defense Trees.
We discovered Attack Flow at the EU MITRE ATT&CK® Community Workshop X. We are wondering if it would make sense to exte…
banzo updated
1 month ago
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**Core Concept/Theory**
CryptoThrone.com - King of the Hill App/Game is an innovative gaming application where players fight to hold and defend a throne. The core gameplay involves defending a…
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A new version of the attack function is going into play shortly. Changes involve having a killing strength and defense strength to each unit and item. Still need to add some to Forts and Battle Upgrad…
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Hi, I'm Xu Zou.
I see your awesome work recently, and would like to invite you to submit your attack/defense model to GRB.
Is this work already using the grb framework for coding? In that case…
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The attack and defense system should be similar to say FF7, where the players get pulled into a combat state.
Then attacks are based on a cool down period.
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after completing a missile attack the attacker and defender statistics do not update automatically but after the queues are updated. as for the attacker add this line before RecalcRanks() in raketen.p…
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### Problem Description
Planets like "New Wales", "Remote Blue", and "Shangri-La" (and space-station "Ceilia'sei") mention defense systems against spaceships in their description. If combat happens n…
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Can somebody update bestiary fixtures again? Last time was from 2023.
Many monster sources are empty array from bestiary and v2/monsters endpoints.
Monsters stats are not correct from bestiary a…
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Hello, I would like to know how the backdoor accuracy can reach 100% without defenses in the case of a semantic backdoor. When I perform a single attack by a single adversary after the model has conve…