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phylll
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mychs-macro-magic
A simple, sane, and friendly little scripting language for your Roll20 macros.
MIT License
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Automate mass combat NPC attacks
#85
phylll
opened
4 days ago
0
Make it possible to take over another character properly, inc for defense
#84
phylll
opened
2 months ago
2
`forceCriticals` dev tool does not work with `defense`
#83
phylll
opened
3 months ago
0
Update damage effects of manually registered injuries / health and endurance losses
#82
phylll
opened
3 months ago
0
Persistent effect descriptions cannot be used in Roll20 button tooltips
#81
phylll
closed
3 months ago
2
`skillProbe` fails to recognize critical failures
#80
phylll
closed
3 months ago
1
Persistent attack/defense effects do not go away if no attacks/defenses are made
#79
phylll
closed
3 months ago
3
Attack/defense scripts: critical failure (throw of 1) did not fail with skill 19 (but should)
#78
phylll
closed
7 months ago
4
Critical melee attack 85 may or may not fail to implement 1d3 health & endurance loss if no helmet is worn
#77
phylll
opened
8 months ago
1
Critical effects handling: allow for more than one persistent effect
#76
phylll
closed
9 months ago
0
`showPersistentEffects`: Streamline outputs on GM-controlled tokens
#75
phylll
closed
3 months ago
1
Can the `rest` script work without tokens on the board?
#74
phylll
opened
9 months ago
1
Rebuild the XP tracking log as a proper `struct`
#73
phylll
closed
9 months ago
1
Expand experience handling by allowing GM to delete or modify individual entries in the log
#72
phylll
closed
9 months ago
0
GM script for secret skills checks for player characters inc. messages and experience accrual
#71
phylll
closed
7 months ago
3
Pull output generation code into tool functions
#70
phylll
opened
9 months ago
2
Modify healing and magic scripts to process xp
#69
phylll
closed
9 months ago
2
Automate processing of common types of special damage
#68
phylll
opened
9 months ago
0
Create easy way for everyone (or GM) to look up any token's active persistent effects
#67
phylll
closed
9 months ago
1
Persistent effects sometimes persist far too long
#66
phylll
closed
3 months ago
2
Allow GM to approve or rerun NPC defense rolls
#65
phylll
opened
10 months ago
1
Make combat data handovers more robust
#64
phylll
opened
2 years ago
0
Make critical hits cause maximum damage
#63
phylll
closed
9 months ago
4
Combat scripts: process damage modifications from elemental interactions -- fire on fire vs. ice etc.
#62
phylll
opened
2 years ago
1
Combat scripts should allow manual entry of rolls to reuse misconfigured rolls
#61
phylll
closed
2 years ago
3
Combat scripts should automatically process effects of major injuries registered by status markers
#60
phylll
closed
2 years ago
3
Potion script
#59
phylll
closed
2 years ago
1
NPC attack results should be approved by GM before defense button is sent to player
#58
phylll
closed
2 years ago
2
Working diagnostics tools that do not depend on GM rights
#57
phylll
closed
2 years ago
2
`meleeAttack`, `rangedAttack`: clean up attack summary tables, esp. damage types
#56
phylll
closed
2 years ago
1
`defendFrostball`: allocate experience for attacker
#55
phylll
closed
2 years ago
1
Get rid of GM approval for rune blade Waterwalker's blast effect
#54
phylll
closed
2 years ago
1
Find solution for the earth bond remove button being long gone in the chat when the time comes to remove it
#53
phylll
opened
2 years ago
0
Is it possible to build dynamic sequential user dialogs?
#52
phylll
opened
2 years ago
0
Revisit targeted ranged attacks against designated body parts and sharpshooting for kills/incapacitation
#51
phylll
closed
2 years ago
0
Could `meleeAttack`/`defense` also manage the combat maneuvers `pushback` and `tripping an opponent` (both Kodex:80)?
#50
phylll
opened
2 years ago
1
New GM script for testing a single skill for the entire group
#49
phylll
closed
2 years ago
1
Mundane healing can cause damage
#48
phylll
closed
2 years ago
2
Simplify UX for combat defense
#47
phylll
closed
2 years ago
2
Handle combat effects of surprise attacks that don't allow for a full defense
#46
phylll
closed
2 years ago
2
Automatic accrual of practice points (PPs)
#45
phylll
closed
2 years ago
1
Adjust rune blade magic features for when the character hits zero endurance
#44
phylll
closed
2 years ago
4
Refactor data exchange to use runtime variables
#43
phylll
closed
2 years ago
1
Fix token selection
#42
phylll
closed
2 years ago
1
Delay attack or damage animations
#41
phylll
closed
2 years ago
1
Automate garbage collection in exchange char sheet
#40
phylll
closed
2 years ago
1
Check attribute validation function(s)
#39
phylll
closed
2 years ago
1
GM wrappers to make magic defense scripts silent
#38
phylll
closed
2 years ago
1
Make rune blade scripts use endurance modifier function to capture side effects
#37
phylll
closed
2 years ago
4
`defense`: defense roll should be highlighted green in case of critical success
#36
phylll
closed
2 years ago
1
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