issues
search
phylll
/
mychs-macro-magic
A simple, sane, and friendly little scripting language for your Roll20 macros.
MIT License
0
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Defense parry restrictions cover basic defense where they should not
#30
phylll
closed
2 years ago
1
NPC ranged attacks: support ammunition drawdown for tokens
#29
phylll
closed
2 years ago
1
Magic sword Firemole: second rune effect
#28
phylll
opened
2 years ago
0
GM versions of attack/defense scripts: Remove all output inc visible dice roll
#27
phylll
closed
2 years ago
1
Defend/process magic effects for `Snatch` and `Frostball`
#26
phylll
closed
2 years ago
2
Simplify dealing with multiple weapons for (N)PCs
#25
phylll
closed
2 years ago
10
Magic sword Whirlwind: first rune effect
#24
phylll
closed
2 years ago
1
Experience tracking: if an attack yields no experience, log reason
#23
phylll
closed
2 years ago
1
Have NPCs speak as themselves in script output
#22
phylll
closed
2 years ago
2
Implement automatic restrictions on use of parry weapons and shields
#21
phylll
closed
2 years ago
2
Automate collection of experience from fighting
#20
phylll
closed
2 years ago
2
Auto-transmit key attack data between attack and defense scripts
#19
phylll
closed
2 years ago
2
Implement proper support for undead (infinite endurance) and unhurtable (infinite health) creatures
#18
phylll
closed
2 years ago
1
Review use of the `character_name`, `token_name` and `name` attributes for NPCs
#17
phylll
closed
2 years ago
2
`earthBond*`, `waterWalker*`: check for correct player defaults / config scripts in main game
#16
phylll
closed
2 years ago
0
Install combat scripts in macro mule, test for recursive calls / error handling
#15
phylll
closed
2 years ago
1
`meleeAttack`, `rangedAttack`: Erfahrungsboni durch besonders gravierende Treffer
#14
phylll
closed
2 years ago
1
Sonderfunktionen Waffen
#13
phylll
closed
3 years ago
1
Build test mode and test bed for major scripts
#12
phylll
opened
3 years ago
3
`defend` für NPCs
#11
phylll
closed
3 years ago
0
Angriffsskripte: Keine PP bei Ziel-AP<=0
#10
phylll
closed
3 years ago
0
`meleeAttack`: Tooltip für Modifikatoren ergänzen
#9
phylll
closed
3 years ago
0
`sense`: Nachtsichtmodifikatoren
#8
phylll
closed
3 years ago
0
Midgard-Skripte: Code vereinfachen mittels neuen `highlight()`-Features
#7
phylll
closed
2 years ago
2
meleeAttack & rangedAttack: Dokumentation der Modifikatoren reparieren & Tooltip ergänzen
#6
phylll
closed
3 years ago
6
Midgard: neues Skript für Erkennung von Gefahren oder Chancen
#5
phylll
closed
3 years ago
4
Midgard-Skripte: Visuelle Effekte für besondere Ereignisse
#4
phylll
closed
3 years ago
1
Midgard-Skripte: Kritische Ereignisse automatisch auswürfeln, ausgeben und die Folgen abwickeln
#3
phylll
closed
2 years ago
6
Midgard-Skripte: animierte Würfelwürfe
#2
phylll
closed
3 years ago
2
rangedAttack: Scharfschießen
#1
phylll
closed
3 years ago
2
Previous