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so right now we have the "range attack mode" (shortcut B) which looks like this:
![image](https://github.com/user-attachments/assets/10cc794f-c689-4931-8978-c82e6641e7df)
it shows which plots th…
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This would appear as a checkbox next to “Defender in cover” etc in the “Attack context” panel (for ranged attacks only). Selecting this checkbox would override the requirement to hit to be an unmodifi…
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Do you plan sth. in that regard?
See
https://github.com/ZsoltMolnarrr/BetterCombat/blob/1.20.1/common/src/main/java/net/bettercombat/api/client/AttackRangeExtensions.java
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On 1.19.2 I'…
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ma2bd updated
1 month ago
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Hello, got an compilation error when using attack range attribute.
![Capture d'écran 2023-12-12 093846](https://github.com/Azzy380/Attributes/assets/119874310/89135b8c-07c0-479a-bb1c-66edf692ebbd)
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## 🐛 Bug report
It seems to me that the `Rate.Creature.*.Damage` option in `mangosd.conf` does not apply to physical ranged attacks (e.g. bow or crossbow).
I compiled vmangos on Arch Linux a…
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**Describe the bug**
When using a card such as 00F3 "Punishment" on a card like 011C "Rio", the range of the card will expand to attack all targets on the field, instead of only the targets targetted…
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The `configure` option of attack_range.py contains some of the options and going through the actual code showcases many other good options that are available. Is it possible to provide some other exam…
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40k 10E has lead to UC's "Attacker: Melee/Ranged" profile edit forms being pretty much identical. Let's merge these in a way that simplifies the UI but let's internally keep the door open for a return…
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- [x] I have paid attention to this example and will edit again if need be to not break the formatting, or I will be ignored
- [x] I have searched existing [issues](https://github.com/LandSandBoat/…