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(from Nozajio on discord)
currently, normal maps falloff between 30 and 100 meters to avoid artifacts:
```
{
vec3 normalizedNormal = normalize(.xyz);
vec3 normalizedTangent = normal…
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This can be easily simulated for pet, by simulating a contrast-variation which gets the same signal as the breathing pattern and interpolates between two different attenuation values for the segmented…
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**The main problems with trilateration are:**
1. there have to be as many proxies as there are areas to track
2. in practice proxy placement can't always be ideal and/or antenna gain can vary, causi…
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We have the XCAT phantom attenuation map in a form of *.mhd file and provided attenuation range (range translator) file *.dat for different materials (Air, Lung, Adipose, etc.).
Voxel values in att…
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**Steps to reproduce:**
1. Go to https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glLight.xml
2. Try to load the client (either via the embed or browser extension)
**Expected result…
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This is the `clear image` :
![Screenshot from 2024-06-17 10-43-25](https://github.com/hgupta01/Weather_Effect_Generator/assets/95518276/4a9075ab-ccdd-4eb1-8a16-8f8bb3577839)
This is the `depth ima…
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### Godot version
Godot 4 alpha 6
### System information
Windows 10 NVIDIA GeForce GTX 1050
### Issue description
When creating custom lighting in a shader, the attenuation looks very g…
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In https://github.com/UCL/STIR-GATE-Connection/blob/9f5ddc0b8cbffde9192d12069bc129cd98370c7f/VoxelisedSimulation/GATESubMacros/AttenuationConv.dat#L1-L11
the attenuation coefficient ranges are not i…
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As of 10/21/2020, the model is parameterized using M* and SFR. However, I am concerned that parameterizing based on SFR is imposing an unwanted M* dependence on the dust attenuation. Here's how the ga…
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Dear Matt and Bruce
I feel that we should have definitions for column fields for uncertainty (standard deviation or standard error) both for the uncertainty in mass attenuation coefficient (cm^2/g) an…