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The mixer has `al_set_mixer_postprocess_callback` function. We should provide a bunch of pre-made effects. An API could be:
```c
ALLEGRO_DELAY_AUDIO_EFFECT *al_create_delay_audio_effect(delay_secs…
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### Check if this audio is already added to RetroStudio.
- [X] The audio is not already in game.
### Is this for the main-menu playlist?
- [ ] Add to main-menu playlist.
### Is this song from an o…
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option to also apply the vhs effect to the audio
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The positional sound example has no positional audio. The audio should be played in left and right ears, corresponding to robot position compared to camera. At the moment the audio is normal, without …
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### The problem
When installing new ESPHome device the Audio.h file seems to be missing.
### Which version of ESPHome has the issue?
2024.11.0
### What type of installation are you using?
Home A…
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### Tested versions
4.3 .Net , 4.4 Dev3 .Net
### System information
Win10 x64 22H2
### Issue description
Predelay in reverb means the time difference between the start of the audio samp…
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Currently when rendering in H264 mode, ntsc-rs re-encodes audio to 64kbps mono AAC in H264 mode and FLAC in FFV1 mode, and it would be really useful if you could enable passing through the audio (if t…
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### Is your feature request related to a problem?
Currently porting a game from godot to GMS and saw that there are no native noise functions.
- SimplexNoise
- PerlinNoise(1-2D)
I use this …
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Trying to use LÖVE Audio Effects Playground v1.1 on Linux x86_64 with LÖVE 11.5 AppImage.
When trying to activate the effects from the first column, I get the following errors:
```
[Message] Er…
tpimh updated
3 weeks ago
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Adding noise behind a players speech based on their current temporal instability.
Should probably not apply before they're at 70% or less.