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Hey alatsombath
first of all, this is more a collaboraion request then an issue and i didnt know how to contact you outside of github 😄
ive created a modified version of your skin that has the abil…
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Yeah, github is more neat.
Enemies don't consider scope conditions.
That means enemies will blindly attack whoever even if they can't.
And so I thought I would go to Enemy Action Conditions http://w…
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If I release the card but do absolutely no movement with my mouse after, since it receives no input, the card stays released even where it shouldn't, and it only snaps back to hand once I touch my mou…
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maybe it should kick in a bit later (after round 8?) but then it should scale exponentially. Maybe ^2 every 8 rounds?
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Implement an Augment system similar to that used in Riot's Teamfight Tactics autobattler.
**Goals**
1. Increase the amount of variation per game.
2. Give players an unpredictable way to customize…
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https://github.com/Jafte/autobattler/blob/d942695ce3997cd2488c3d07bc812b911b429575/raids/raid.py#L125C18-L125C18
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This is mandatory for implementing #249 ~~and will help fix #288~~.
Edit1:
#288 has been resolved using a different solution.
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Hi Zwazel, your Heroku version is down!
Could you fix this?
https://zwazels-autobattler.herokuapp.com/
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v9004 has inventory and autobattler, but the `packageVersion("r.oguelike")` yields v9002 on Binder. Does Binder need to be 'reset' somehow?