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### **Explorer Alpha build versions:**
- **v0.16.0**
### **Issue Description:**
In the 'Avatar-Animations' scene at coordinates (80, -1), avatar animations work correctly on a single player's m…
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### **Issue Description:**
The walk animation is not loopjng properly making it look quite jittery
This could be related to IK, as Isa checked the animation and it looks ok.
### **STR:**
1.…
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### **Explorer Alpha build versions:**
The ide animation has small offset applied on the avatar, making some of the wearables looks offset
![Screenshot 2024-08-12 at 08 22 43](https://github.com/u…
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### **Explorer Alpha build versions:**
- **v0.16.0**
### **Issue Description:**
In the 'Advanced-Avatar-Swap' scenes at coordinates (76, -7) and (76, -6), the original avatar remains visible, a…
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the animation speed for multiframe props and avatars is very difficult to adjust precisely at slow speeds. if you want the frames to animate very slowly and move it right down to the bottom, it stops.…
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If you haven’t already, check out our [contributing guidelines](https://github.com/Expensify/ReactNativeChat/blob/main/contributingGuides/CONTRIBUTING.md) for onboarding and email contributors@expensi…
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### Is your feature request related to a problem? Please describe.
Currently the avatar animations in desktop and VR without fullbody are very limited and don't look too well or realistic, making des…
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Testing on the newest Atlasaurus build 7.1.9.10326512121 it appears the reset skeleton does not appear to be working as intended.
Wear an animation that changes bone position.
Remove/stop animation…
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When running the novel pose animation:
`python demo/test_ani.py configs/ssdnerf_avatar_uncond_thuman_conv_16bit.py work_dirs/ssdnerf_avatar_uncond_16bit_thuman_conv/ckpt/ssdnerf_avatar_uncond_16bit_t…
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i though the example image you provide in documentation (https://github.com/FN-FAL113/github-readme-steam-card/) is static. but when i switch to chrome, all image is animated. firefox and safari doesn…