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### Describe the issue
key step1: load background image from haven_hdri, code as follows:
haven_hdri_path = bproc.loader.get_random_world_background_hdr_img_path_from_haven(path_dict['haven'])
…
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# Abstract
This proposal is about indicating technical rendering hints (for HDR images in the UltraHDR format) to Image API Clients.
# Background
As a proof of concept I've created a static Image…
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![image](https://user-images.githubusercontent.com/3451886/55821924-90c26d00-5acc-11e9-90cb-0c75342c8f95.png)
I want the globe on a white background, but if `highDynamicRange` is enabled the backgr…
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### Tested versions
v4.3.beta3.official [82cedc83c]
### System information
Godot v4.3.beta3 - Windows 10.0.22631 - GLES3 (Compatibility) - NVIDIA GeForce RTX 2060 SUPER (NVIDIA; 31.0.15.5176)…
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We can set texture to the background and enviroment property for three.js scene as this document [three.js Scene.background](https://threejs.org/docs/index.html#api/en/scenes/Scene.background)
So, …
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**Describe the enhancement or feature you'd like**
Windows 11 24H2 (which, yes, I know is still technically an insider build) allows you to have HDR wallpapers using a JPEG XR image. However, AutoDar…
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## Feature request
### What are you trying to achieve?
Transform HDR AVIF images.
With both the AVIF format and HDR displays now being pretty much baseline, maybe it's time to start shipping …
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Current MRTK cannot render passthrough on the new visionOS XR plugin from Unity [https://discussions.unity.com/t/feature-highlights-for-polyspatial-2-0-pre-release/1488495]
Is there a workaround, or …
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### Describe the issue
I am facing the issue of loop becomes slower over time when the list length is over 1000. Can you please check my code below and see if it is problem of ubuntu system or code.
…
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### Tested versions
- Reproducible in v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - macOS 13.6.0 - Vulkan (Forward+) - dedicated AMD Radeon RX 6600 XT - 11th…