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Blasters and missiles each have a dedicated fire-all button (Fire all blasters is RMB, fight me). I'd like the same for Ballistics so that the later double ballistics builds don't need to rely on weap…
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People can get ballistics jammers from weapon drops even if they don't have the skills to use them. They are then unable to use or pocket them.
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**Short Description**
![image](https://github.com/Stooberton/ACF-3/assets/21130637/c40c2ce9-69e3-40af-a7c1-4ce5f8cc604b)
**Branch and Version**
Latest version of master.
**Console Error Lo…
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It would be nice if lines similar to OEW were drawn for incoming ballistic weapons - from launch hex to target, on mouseovering target.
They might be bright red, and should show only if target is kn…
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Some users have asked us to include a way to stream weapons and ballistics.
Opening this issue for discussion. Two options I see.
1. Add weapons to the unit stream.
2. Have a separate weapon st…
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Neither the ballistics skill nor the heavy weapon skill provide boosts to the damage output of the Bridger grenade launcher. Both include the Bridger in their perk art so I believe we can assume its a…
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VCRUNTIME140
MyProject_Win64_DebugGame!FTBBullet::FTBBullet()
MyProject_Win64_DebugGame!FTBBullet::FTBBullet() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\TerminalBalli…
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./DagorEngine-dagor_2024_01_02\prog\gameLibs\publicInclude\dasModules\aotBallistics.h:#include ****
./DagorEngine-dagor_2024_01_02\prog\gameLibs\publicInclude\dasModules\aotBallistics.h:#include ****…
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### Describe the bug
The Heavy Ballistic vest is saying, Wearing this clothing outside of your gray fur is adding extra encumbrance to your arms, head, and legs.
### Attach save file
NA
### Steps …