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## Feature Request
I would like to make `tracing-subscriber/src/filter/env/builder.rs::env_var_name` a public method.
### Crates
tracing-subscriber
### Motivation
I would like to use the buil…
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Currently, the quick start guide is decent at showing what Bevy provides and how to use it, but not very good at *"how to take your prior game dev knowledge, and apply it within a new type of architec…
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I'd like the ability to not only be able to define which entities are visible to specific clients (possible with the bevy_replicon::server::VisibilityPolicy) but also be able to define what components…
dw-rs updated
2 hours ago
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Would it be possible to support compiling and running this library with only bevy_ecs (https://crates.io/crates/bevy_ecs) as dependency, instead of the whole bevy engine, or are there some festures fr…
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I am making this as an early notice of major upcoming changes and to explain their rationale. There are important issues that need to be addressed, and I want to be as transparent as possible.
**Wi…
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Assets folder doesnt get copyed into build env.
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As far as I can tell this crate is going to have a hard time to upgrade to bevy 0.14.
When impl-ing `WorldQuery` we're currently relying on the fact that we get world acces in `init_state` and `get…
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## Motivation
The existing https://github.com/bevyengine/bevy/blob/main/CONTRIBUTING.md is generally far too long for a single page, and painful to read as a long block of markdown.
We also have…
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Would it be possible to make the integration with bevy an optional feature? I would love to use this in my own game engine, and I think the Rust ecosystem as a whole can benefit from a solution like t…
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For other rust UI llibraries like [egui](https://github.com/emilk/egui) and [iced](https://github.com/iced-rs/iced), they have great integration with wgpu, making so that its relatively easy to integr…