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I'd like to see us upstream more stuff. It's a challenge, but a different kind of challenge than greenfield work, which mostly comes from solving problems in the ecosystem crate by modifying the ecs o…
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I raise this question more to trigger some discussions. The ideal solution would enable developers to draw and render content on Apple Vision Pro using Bevy via composerLayer. This solution would esta…
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## What problem does this solve or what need does it fill?
Bevy currently does not have a policy or documentation on the usage of panics in Rust code.
Because unhandled errors (panics) in Bevy resul…
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I recently started studying Bevy -- notice that I am not a English native speaker, so perhaps I just misunderstand a few points?
For me the most serious issue is at https://bevyengine.org/learn/qui…
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So, I've been using the [Bevy](https://bevyengine.org/) game-engine to work on some fun game ideas I've had – but, after coming back from a long break ov not programming with Bevy, I found out that I …
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**Describe the bug**
Noisey errors from ConcavePolygonShape2D and clipping during collider regeneration that doesn't occur with default physics engine. The errors occur when colliders are generated…
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Bevy has many crates, with various level of expectations. I would like those levels to be documented, with their expectations and where they currently stand.
I think the current status is:
* Tier 1:…
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~~Clippy has `clippy.toml` to configure lints. It may be useful to have `bevy_lint.toml`, which can adjust how certain lints operate.~~ See https://github.com/TheBevyFlock/bevy_cli/issues/113#issuecom…
BD103 updated
2 weeks ago
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Having a streamlined Houdini -> Bevy content creation workflow could be a bit of a game changer for building games/apps with Bevy.
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Assets folder doesnt get copyed into build env.
ghost updated
2 years ago