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Bindless is quite messy in every api, so need to design nice top-level api with reasonable underlying implementation.
#### GLSL
GLSL is main language in Tempest, so dedicated section is must. GLSL…
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I think this is maybe not sufficient for detecting bindless: https://github.com/attackgoat/screen-13/blob/71c1c05f74c17d0ca891ae784d3e701c8fdcbc12/src/driver/graphic.rs#L457-L459
In HLSL using `Textu…
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Currently, in WebGPU, if a draw/dispatch call wants to use a resource, that resource must be part of a pre-baked "bind group" and then associated with the draw call inside the current render/compute p…
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When using profiling from multiple libraries and 2 binaries, all within the same workspace, I'm getting the following error in the libraries:
```rust
error[E0433]: failed to resolve: could not fin…
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csanta@galathea:~/linux-graphics/opencl/workspace/neo/build$ make
[ 4%] Built target ocloc_lib
[ 4%] Built target ocloc
[ 16%] Built target neo_shared
[ 16%] Built target cpp_generate_tool
[ 16…
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### Describe the bug
The required subgroup size kernel attribute is incorrectly reported on cuda and hip devices. When checking what the compile subgroup size is of a kernel that had the required s…
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I wanted to see if I could mess around with this crate, but the test in atomic_counter is failing.
This is the output of running `cargo test +1.76.0 --test atomic_counter`:
```
running 1 test
te…
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# Bindless Textures | J Stephano
Devlogs and tutorials about GPGPU and graphics programming
[https://ktstephano.github.io/rendering/opengl/bindless](https://ktstephano.github.io/rendering/opengl/bin…
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The mailing list for PyCUDA has a post from 2014 asking about Bindless Textures but I couldn't find any followup on it. Are Bindless Textures supported as of yet or is it still something being worked …
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Some definitions for this extension are already present in glslang. The purpose of this issue is to track the implementation progress of this feature.
Related to #3459
ping: @pmistryNV