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**Describe the project you are working on:**
It is a kind of presentation in which I would like to use the sprites of my game with the "Destination in" blend, but this blend does not exist in God…
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Hello tmap team,
first: wonderful package, thanks for your hard work.
Now my feature request: Blend modes for tmap layers! Now that R has integrated support for compositing, it would make workin…
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### Increasing access
Comprehensive examples of blend modes will provide a quick overview for people who are not used to work with image blending/layering.
### Most appropriate sub-area of p5.js?
-…
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### Validations
- [X] I have checked for similar bug reports and could not find any.
- [X] I have tested and confirmed that this is an issue in an official branded build.
### Describe the bug
I try…
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should be changed to
```python
ratio[ratio == np.nan] = 0.0
```
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Perhaps an ability to use [blending modes](http://en.wikipedia.org/wiki/Blend_modes)? Usage could be something like:
``` javascript
var color1 = Spectra(...);
var color2 = Spectra(...);
var blended =…
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Hi @rainyt, I have been using your library extensively lately and i was wondering if it is possible to implement a similar Shader optimization as it is for `BlendMode.additive` also for the other blen…
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> Do you just click different blending modes until it sort of looks right?
>
> Well, that probably won't change after you read this but at least you probably won't use Lighten or Darken again.
h…
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Curious how the shapes' layer blending modes were chosen? Why wasn't "multiply" included, and others?
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**Recommendation**
Consider expand…
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Current blend modes do not work as expected with Transparent canvases (RGBA format) - resulting in rendering artifacts like this: https://github.com/playcanvas/engine/issues/2740
It is proposed th…