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- [ ] Objects
- [ ] Meshes
- [ ] Bone
- [ ] LensFlare
- [ ] LineSegments
- [ ] LOD
- [ ] MorphAnimMesh
- [ ] SkinnedMesh
- [ ] Skeleton
- [x] Sprite
- [ ] Lights
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### Description
The docs for onBeforeRender and onAfterRender (at https://threejs.org/docs/#api/en/core/Object3D, or dev branch) say this:
> Please notice that this callback is only executed for r…
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Hey Mr Norbyte. The tool successfully converts metin2 .gr2 meshes and .gr2 animations to .dae format.I can succesfuly open .dae mesh inside blender. I see the full skeleton and mesh with weight paint,…
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Hi @imihasan, and happy new year!
I am checking now where the CoM of the various bones in Ajay's model are, as I remember that from our last meeting we concluded that they came from one dataset, wh…
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Using the master thread, import a FBX file incorrectly. The `offsetMatrix.d4` of all bones are identical to 0. However, even though setting the `offsetMatrix.d4 = 1` manually and following with this […
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Hello,
https://github.com/gkjohnson/three-mesh-bvh/blob/5b2b27f30dfd3a55ce5b05a7fcb63fac806eac3e/src/utils/StaticGeometryGenerator.js#L316-L328
I see in your code that when you create a StaticGe…
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A lidar sensor is best simulated using ray casting. Furthermore, the ability to find out "what lies in *that* direction" is generally useful. Currently, `QueryObject` does not provide any such query. …
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## Description
Hello, everyone. Thank you for this fantastic project and your hard work in maintaining it.
I'm in love with Three.js and I'd like to contribute to the project by translating the …
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Hello I am thinking of using your code for making a Houdini or Maya export tool for Urho3d . Is there a simple way to seperate the Blender specific code from the Urho3d specific code.
I am familiar w…
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Current colors make bones look metallic:
![](https://user-images.githubusercontent.com/4203505/36235242-41afde2c-11a4-11e8-83bb-e16bc908eaf0.png)
Appearance depends on lighting conditions, but som…