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Do you have a comment on how best to deal with buffer overruns?
I find that they occur frequently, and when I get x,y,z as 0,0,0 the RM3100 stops filling the buffer with new data but just keeps wri…
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I was experiencing an "Stack cookie instrumentation code detected a stack-based buffer overrun." exception on large maps and it seems the following line is responsible for this:
`BrickTerrainGenerati…
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The server receives a string command and argument on the control connection. The command portion of this string is discarded when the functions that perform the requested command has been reached.
Th…
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I2S sampler buffer overruns are not handled yet
See also: https://github.com/LIFsCode/ELOC-3.0/issues/13
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Not entirely sure why this is happening, but there's been a handful of situations where the game crashes from invalid trigonometry table accesses. I've fixed enough so that the game is slightly more p…
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The VBE allows 1023 characters per line (not including the NewLine character):
```vb
Sub Foo(Optional Bar = "123456789012345678901234567890123456789012345678901234567890123456789012345678901234567…
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The following player file
# Start,current
2000-01-01 00:00:00 EST,80.12820806729023-138.78612749199718j
# EOF,
will cause the 3.0 players to break.
It tries to write the 37-character complex s…
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Hi,
First thanks a lot for this very useful project !
On Ubuntu 22.04, I've compiled liquidsfz without problem, but I don't manage to get sound...
Running liquidsfz piano.sfz *without* JACK s…
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The following player file
# Start,current
2000-01-01 00:00:00 EST,80.12820806729023-138.78612749199718j
# EOF,
will cause the 3.0 players to break.
It tries to write the 37-character complex s…