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Followed installation steps and tried running default inference commad:
`python run_env.py --arg_file .\args\RP_amdm_lafan1.txt`
got the error:
```
Setting seed: 114510
Pytorch doesn't support …
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syoyo updated
3 years ago
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I am missing a way to handle iterative Primitive splitting with the BVH builder that is exposed with ```rtcBuildBVH```. (https://github.com/embree/embree#rtcbuildbvh)
The ```RTCSplitPrimitiveFuncti…
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**Godot version:** `master` Git https://github.com/godotengine/godot/commit/afe1d1672f309c9e04984bf8faee489851fa26e4
**OS/device including version:** Fedora 33, Intel Core i7-6700K, GCC 10.3.1
*…
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### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](http://www.open3d.org/do…
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Currently, if I'm reading the builders correctly, they always allocate a new `bvh` instance when building. It would be nice to have the option of re-using allocations.
heyx3 updated
7 months ago
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During MBVH construction the algorithm panics.
```rust
let bvh = (Builder {
aabbs: None,
primitives: triangles.as_slice(),
primitives_per_leaf: None,
})
.construct_binned_sah(…
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i also get a crash when i set like this "api->SetOption("acc.type", "hlbvh");
api->SetOption("bvh.builder", "median");
api->SetOption("bvh.force2level", 0.f);" if set acc.type==other type ,it work…
fan3d updated
7 years ago
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Any interest in supporting acceleration structures for height fields?
There's [a paper](http://manao.inria.fr/perso/~ihrke/Publications/i3d08_lowres.pdf) that goes into describing the process. I'm …
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When I try to switch the device from CPU to GPU the renderer becomes extremely sluggish. It is extremely hard to even move a single object or zoom the camera. I have a GTX 1080 ti and I've tried to sw…