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Hello!
Thank you for this awesome library!!!
I'm working on a mesh fracturation on threejs meshs and i want to include your library into my project and especially to the fractured meshs.
My current …
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### Threejs
>十分钟打造 3D 物理世界
>https://aotu.io/notes/2018/10/18/cannonjs/index.html
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[Check out the Video Proof](https://app.usebubbles.com/9V6EUBDeKDAr1jZLNFr6Ed/cannon-js-strange-force-pushes-cube-to-the-left
)
When three simple cubes are stacked together vertically, after some …
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To be able to test the robot without it breaking in the real world, a simulation should be implemented.
As the current visulization happes with Three.js a good choice for physics could be CannonJS
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CannonJS is outdated and it looks like the owner stopped working on it
I suggest you to use the latest version updated & maintained by someone else **cannon-es**
https://github.com/pmndrs/cannon-es
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Demo links both on README and cannonjs.org are broken (404)
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Using Cannonjs as the physical engine in Threejs, how to add collision bodies to the imported model.
_Modeling with Blender_
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ive been making a world with cannonjs&threejs.i run to test the work,when booming a error.
here are one sphere and tow box,boxs' masses are zero.sphere is droped.
```
Cannot read property 'x' of u…
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This issue is connected with #177.
According to this [issue on cannonjs](https://github.com/schteppe/cannon.js/issues/348) , this jittering of objects also exists in cannonjs. I examine the [jenga …
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Relevant to this thread: http://www.html5gamedevs.com/topic/24944-cannonjs-heightfield-from-imported-mesh/
Some discussion here: https://github.com/schteppe/cannon.js/issues/221
And several gith…