-
**Describe the bug**
No castles are being built if the configuration contains multiple aiv extensions.
I tested a multitude of things:
1. Moving the game folder to a different folder, didn't solv…
gynt updated
2 months ago
-
Vanilla Fixed Castles makes Lionheart build a castle that is too big on Mission 21. It results in Lionheart (your ally) not building a barracks and being useless. I guess in a way this is sabotaging t…
-
### Preliminary checks
- [X] I've checked that there aren't [**other open issues**](https://github.com/ihhub/fheroes2/issues?q=is%3Aissue) on the same topic.
### Describe the problem requiring a…
-
Hi,
This is a question regarding the solo side offline tracker.
First of all I need to thank you for this mod it's a utter lifesaver since it's not offen I can sit for 4h+ just to let the missi…
-
-
- Kingdom Overview screen, Heroes Overview and Towns/Castles Overview screens, wrong horizontal position of column titles
- Kingdom Overview screen, Towns/Castles Overview screen, wrong horizontal an…
-
### Description
Kingdoms and Castles, v121r4z (66003), Linux x64, GOG, Engine: Unity
Box64 with Dynarec v0.2.3 6b5ee5e
Rock 5B, LFS, BSP kernel 5.10.160 rkr5.1, panfork-mesa, Gnome 44.3
PAN_…
-
xh3n1 updated
8 months ago
-
Triggers of the bloodmoon debug result in the advancement of time on the server. This is a problem as it drains castles of blood essence/remaining time with each use of the mod. This can be used to we…
Odjit updated
2 months ago
-
theres supposed to be a pipe right here yet the level is so big that you cant see it from where Im at
![image](https://github.com/user-attachments/assets/3d8040b8-eace-4b9e-a442-a42226d406e2)