-
A couple of ideas:
- Builds based on what enemy you have
- Tips for your champion and what to do against the enemy (eg: https://blitz.iesdev.com/api/championtips )
- Summary of what the champion …
-
Some champions have special things they buy in the shop. For Gangplank, he has his ult upgrades. Not sure champion.gg tracks which upgrade is taken first/second/third but at any rate, an option to upg…
-
Add an option to automatically get runes for every champion in all their roles from mobafire, lolalytics, or another website with an api, and import them.
-
Hi Felipe!
Mucho gusto.
u.gg Integration works great for default roles!
Gonna make some assumptions and suggest ideas for how to improve it.
Assuming you get the current role from the Leag…
-
![image](https://github.com/duduisonfire/rune-maker/assets/37435869/5ba40115-248e-4710-8355-06f518c8eda1)
Similar to how u.gg looks we could add bottom tabs to the inMatch screen to allow a user to s…
-
I tried to import the libs like is show in the examples:
```
from cassiopeia.data import Role
from cassiopeia import Champion, Champions
from roleidentification import get_data, get_roles
```
…
-
Hi!
Noob here :)
I'm trying to get the timestamp in epoch time of the instant when the game timer was at 0:00.
So far I've only been able to get the timestamp of when champion select ended and the…
-
I wanted to know if you've thought of a solution to this because people could get bans super easily when they just want to use the league of legends client api, it seems to me that pengu uses dll inje…
-
In the previous version, if you knew the custom match ID, you could call `/lol/match/v4/matches/{matchId}` and see the match details of a completed custom game (just like how it is visible on matchhis…
-
Currently there seems to be a ton of excess code with simple property objects that is inflating the code size uncessarily.
This can be circumvented by using dataclasses. It also seems to be easier to…