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patch fails because access is denied, how do i fix?
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moving here from https://github.com/Gjum/CivMap/issues/26
- generated, "natural" terrain vs blocks that must have been placed by players
- differences between contributions: blocks that changed ev…
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Hello, I am testing this on an M2 Max running Sonoma 14.1.1 and on building the project I get the following error on running the .NET Core Launch Mac build configuration (after clean/build) :
Civ2-…
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I upgraded from version 1.14.0.65 to the latest release (1.20.1.723) and the units move slowly regardless if I have the "Fast piece slide." option checked or not. I had it checked before upgrading.
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![default](https://user-images.githubusercontent.com/998083/36206939-2e3d73ec-11cf-11e8-8ddc-c9342e38cb53.png)
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The combat sounds and the splash screen sound are there. But there are no city founding and capture sounds. This is different from Windows 8.1, where all sounds are there.
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### Is your feature request related to a problem? Please describe.
Run games and programs in [A3D](https://en.wikipedia.org/wiki/Aureal_Semiconductor) or [EAX](https://en.wikipedia.org/wiki/Environ…
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https://github.com/civctp2/civctp2/pull/195#issuecomment-570683690 revealed that not being able to see which tiles/rings are worked on can cause odd behavior (like the loss of a trade route) hard to u…
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While going through the code concerning #141 I stumbled over `CanCollectGood`:
https://github.com/civctp2/civctp2/blob/247c8dc9c9be287194605ea5ba1f555884f3e0d7/ctp2_code/gs/gameobj/CityData.cpp#L1059…
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- clean pollution
- auto-explore