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I am working with a dataset where there are hundreds of sensors which can be represented as a `thing`. I did not see any functionality in the client library to batch POST so I tried to transform the …
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- Determinism
- Rollback
- Contact Begin/End events
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Newer clients don't show the tele hook prediction correctly anymore.
I tested tele hook a few months ago and today again and saw it's kinda broken:
Old (18.1)
[Bildschirmaufnahme_20241120_15335…
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This issue is to discuss the API design for client-side prediction. Currently we have two proposals:
Proposal 1:
Introduce new `getPredicted*State` functions to get the predicted state, which pass th…
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Is the `remove` function from `InputController` in the client side garageserver.io.js meant to be used for anything? (I don't see it being used anywhere) I am having trouble setting up client side pre…
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Hey,
Thanks for this awesome work - it's very inspirational and I'm convinced such techniques will have a significant role to play in the future of highly productive web development.
I have a qu…
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Are networking features planned on ironwail's roadmap? Features like that are usually present in some Quake 1 clients (FTE, ezquake) and allow smoother multiplayer gameplay. And, given that ironwail i…
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Are networking features planned on yquake's roadmap? Features like that are usually present in some Quake 1 clients (FTE, ezquake) and allow smoother multiplayer gameplay.
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baijin
Client-side validation/prediction of protection events before they are sent to server for rollback, nullifying block-break lag and stalking/killing people in their base. Protection and areas m…
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