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Starting/stopping the simulation is pretty fundemental to how OIP operates, so should probably be moved to engine code, and related code such as preventing saving while simulating should be done inter…
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Does anyone know whether any other AM2 games might share similar engine to OR2/C2C, or other SEGA games with similar gameplay/gamefeel?
I found that Ghost Squad Evolution (Lindbergh) has much of th…
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## Backward compatibility note
**Please use Visual Studio version 17.12 and lower to upgrade pre-msbuild project format.**
## Context
About 15 years ago a new MSBuild engine and API was created…
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Example from an altered `doc/index.Rmd`:
```
laplace(x) := (2*b)^-1 * exp(-abs(x - mu)/b);
/* load("abs_integrate")$ */
```
```
Error: …
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- [ ] [Intro | Plandex Docs](https://docs.plandex.ai/intro)
# Intro | Plandex Docs
## Snippet
"Introduction
Plandex is an open source, terminal-based AI coding engine that helps you work on complex…
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I followed part 1 of creating a 3D engine, but when I ran the code all I see is random pixels flickering (as shown in the video). Then I tried to copy the code from this repo but I got the same issue …
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In regards to #473 and #772 the primary focus is to stay close to source engine code style. If we could adjust our clang-format settings to match that it would aid us in enforcing such a styling.
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Hi,
Thank you for the great library. Do you have any plan to integrate the built -in Infrared scan as defined in below link. https://developer.sunmi.com/docs/en-US/xeghjk491/cifeghjk535.
It will b…
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Most water-adjacent logic uses a hardcoded magic number 0 for water level. There is a `CGround::GetWaterLevel(x, z)` function which should be spread far and wide. For cases where we have no XZ coordin…
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For someone use official version binary engine, the precompile plugin works fine.
But I recently dev something in Engine Source Code within a team, and the Plugin build-id mismatch with engine whe…