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Collision detection and resolution needs to be reworked
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Entities like Anonymouse dont have a detection for watery terrain -
while the player is swimming in H2O - Anonymouse is simply ignoring the watery and running over it as if the H2O isnt there-
sug…
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**Describe the bug**
Collisions are still less than ideal in a number of places.
**To Reproduce**
Eg. Stairs in Castle Gloaming #1536
- Getting stuck on random things ect
**Expected behavior*…
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Create a collision box for the player and ensure it works with a static object.
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Hello sir, I have a question. How do you define the scope of the collision object in terms of collision? For example, in this case, I see that you have defined the reachable set, but I have not seen t…
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hi, I am very interested in this collision-aware rescore module, but I can't find the specific implementation
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I just tried the project and took a look at the various nodes but I can't see any collision for the fornitures and any kind of destruction like in the preview video.
Is the video recorded with a more…
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I noticed that this exporter uses port 9248 which [is reserved to gstat exporter](https://github.com/prometheus/prometheus/wiki/Default-port-allocations).
While content is similar in intention, the…
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Just like most weapons on back resources, back packs can sometimes cause collision issues when entering vehicles, causing it to tornado like crazy. The fix for this is simple. Add an export to remove/…
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Hello,
I am trying to simulate collisions on the road and have set the collision.stoptime value to 30 seconds to observe queues forming due to the collisions. However, in the simulation, I notice t…