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### Description:
Collision issues when the main character collides with the NPC block it will stick to the main character.
### Additional notes:
### Commit reference:
d14bbbd5fad9f20151a22c340…
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Hello,
According to Moodle standards, all custom classes that are not part of the core API should be placed in the 'classes/local' folder to avoid potential namespace collisions. You can refer to t…
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basic rect detection for player, walls and enemy rect.
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@cameronmore and I are getting ready to transition ontologies over to 2.0 and are excited to do so. As a test, we updated the IRIs in CPO and noticed a prefix collision.
The CCO base file contains…
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### Is your feature request related to a problem? Please describe.
In our software, we have a need to attach tools to a robot.
Each tool is composed of separate parts, e.g. tool, connector, toolbit,…
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Is there any chance to add a collision detected / error sensor?
I previously had a Homee "Hörmann" Cube and it had a sensor for "Problem occured". I also saw it here: https://github.com/stephan192…
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Hello,
According to Moodle standards, all custom classes that are not part of the core API should be placed in the 'classes/local' folder to avoid potential namespace collisions. You can refer to t…
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When the model is loading in I'm getting lots of warning of high poly collision objects. Is disabling physics the only way to control that?
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[Via Discord](https://discord.com/channels/1153376562259951687/1153376562830397563/1303601619379814462)
> whenever you assign the same name of a specific prop for two different components, for exam…
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Currently trying to make a 3d first person character. i have given the entity with the collider a restitution of 0.0. Although this does not work, the player character still bounces upon reaching suf…