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### Related Team
@tmf-cfx/rz
### Issue Description
Make it where we can choose aps or combats
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Player characters and npcs should use different animations while being in combat and actively attacking a target.
For example, when the player idles and is in attack mode, he should use a combat id…
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This is the mode I'm mostly missing. Overall data (between resets) can be useful, and Dps (combat) is close to being what I want to see, but the effective damage per combat is what I'd be most interes…
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New update made the turn based combat working just for playable characters but enemies can have unlimited turns
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- [ ] Investigate difficult settings for any values that could be altered to alleviate issue
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[Originally written](https://dev.sp-tarkov.com/SPT/Issues/issues/770) by _**chomp**_
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**Describe the bug**
When using the Modular table: **can not watch the weapon info, can`t change anything it too.**
**To Reproduce**
Steps to reproduce the behavior:
1. Open random save
2. Open…
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the SoW addon pack for guard villagers get weird animations when is used alongside the better mob combat mod
i really like your pack i cant choose between ur pack and the mod
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Hey, I just installed the NeoForge build of Expanded Combat along with Accessories (with its Curios API layer) and the game immediately crashes with this error:
```
[23:29:47] [modloading-sync-worke…
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### Mod Loader (Optional)
NeoForge
### Minecraft Version(s) (Optional)
1.21.1
### Mod Version(s) (Optional)
_No response_
### Suggestion (Required)
Hi! This mod currently does not work properly…
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I've been toying with the 'Start Armed' option in Combat Simulator to create wacky matches with Simulants. One of the scenarios involves everyone starting with grenades. While playing with these setti…