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Because it's unclear how to get a stable order of entities, the mod currently uses a per-tile cache which it consults and creates as the cursor moves. This has all sorts of issues, not least of which…
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### Is your feature request related to a problem?
Currently gamemaker surfaces gets deleted automatically on resize now that might make sense for post processing and rendering purposes. But if you …
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Trying to coalesce a few things we've been discussing regarding making transforms more efficient.
## 1. Partial `basis.evaluate`
When calling `basis.evaluate` you should be able to specify which c…
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BESU's `GasCalculator` interface gets a new implementation with every EVM version. (Usually just small changes.). We subclass one of those implementations in `CustomGasCalculator`. But that's curren…
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Creep is rendered behind the glass surface it should be over:
![unvanquished_2024-01-13_143531_000](https://github.com/DaemonEngine/Daemon/assets/2311649/98a974f2-e128-4f09-bf77-4c3f50909386)
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Not sure what the cost of screen printing vs. laser etching is, but the dice would look super sexy with sharp laser etched surfaces!
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Add a planetary system similar to [Kerbal Space Program's](https://www.kerbalspaceprogram.com/en/) dynamic LOD system they have for their Quad Sphere planets. This is optimal because it allows for hig…
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This is the primary tracking issue for integrating Celeritas with the simulation workflow for the [LUX-ZEPLIN experiment](https://lz.lbl.gov). The primary Celeritas contact points are the "assignees" …
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Suggestion from J. Toole: perhaps we should write cost functions to constrain 1) isopycnal depth and 2) the salinity - or temperature - on isopycnals?
"The variance of Theta/S - below the surfa…
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## Describe the feature
UI elements have lots of straight lines and suffer greatly with jaggies. In my more recent videos I have been bumping up my resolution using OpenXR toolkit (for PC) and SideQu…