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Some tags may be generated in different forms: plural & singular, different spellings, etc.
Examples:
- `game`, `games`
- `c++`, `cplusplus`, `c-plus-plus`
It is very inconvenient for naviga…
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Adding the capability to add your own logo to an executable is a common feature in a game engine. This should be fairly simple to implement.
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We're having problems with our automatically generated exports.txt file. We are producing the file dynamically exactly as outlined here:
http://www.adobe.com/devnet/games/articles/using-cplusplus-cod…
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Running AutomationTool...
Using bundled DotNet SDK version: 6.0.302
Starting AutomationTool...
Parsing command line: BuildPlugin -Unversioned -Plugin=C:\Users\27149\AppData\Local\Temp\UnrealLink\Ki…
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Hi, thanks for your work. I am trying to use Corrosion to build a binary crate using a C/C++ CMake built library (the Azure IoTHub C SDK). What I don't understand (or perhaps I missed in the docs) is …
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### This is a thread to list paid jobs offered by businesses (e.g. game & non-game software developers)
Although we love them, please do not post to recruit for hobbyist projects even with small bo…
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I have the Psyq PSX(PS1) SDK installed would those C / C++ headers be useful to help implementing some things in Rust from the actual Playstation?
I even found the headers that contains information…
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いつもお世話になっています。
以下を解決したく、相談させてください。
■起こったこと
・Windowsパッケージ後の出力exeを起動しようとすると添付の画像のウィンドウが表示され、起動されない
※↓テキスト
Message
Plugin 'SpriteStudio6' failed to load because module 'SpriteStudio6' could not b…
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Hello,
As I saw in the Readme, you said Newlib was too bloated for the PSX why not using newlib-nano variant for the purpose, as it's embedded in newlib right now and just depends on using the nano…
uknys updated
2 years ago
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### Brief Issue Summary
The CMake VS_PACKAGE_REFERENCES target property can be used to make C++ nuget packages (such as C++/WinRT, WIL, and the Windows App SDK) available to CMake projects.
This w…