-
### Description
I am getting below error while making a build on iOS:
Undefined symbols for architecture
### Reproducing the issue
_No response_
### Firebase Unity SDK Version
12.2.0
### Unity …
-
**Describe the bug**
```md
# This file contains the result of Yarn building a package (postman-code-generators@npm:1.12.0)
# Script name: postinstall
Detected package manager: yarn
Running pre-…
-
## Feature Request
Elsa 3.1 - csharp script - extend the scripting capabilities to include custom types
### Problem Overview
CSharp expression evaluator fails to execute - ((MyType)Output.Last…
-
## Describe the bug
When I try to install this package into a Docusaurus site that uses rush/pnpm as the package manager, I am unable to.
This is causes by an upstream bug in postman-code-genera…
-
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. With this workflow `csharp-qltest.yml`:
```yml
name: "C#: Run QL T…
-
### Description
Currently to access Terrain3Ds API from C# you need to go over ClassDB and other functions to convert between C# and Godot objects. This is not very convenient for cases like generate…
-
OmniSharp Log:
```
D:\.code\CSharp\Demo>"C:\Users\\Downloads\omnisharp.http-win-x64\OmniSharp.exe" -l Trace
trce: OmniSharp.Services.AssemblyLoader[0]
Assembly loaded: OmniSharp.Cake
dbug: …
-
I'm proposing to extend `dotnet run` (or introduce a new command) to compile and run passed `.cs` files (along with a way to pass `dll`'s and `so` to be referenced) - so very similar to `python myscri…
-
I'm curious, does the team have any plans for bringing C# script same with python script support in Dynamo ?
-
### Godot version
v4.0.1.stable.mono.official [cacf49999]
### System information
Windows 11, x86_64
### Issue description
**What doesn't work:**
It appears that Callables defined in a certain wa…