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**Is your feature request related to a problem? Please describe.**
Yeah it'S related to the game performance in large 3d scene that are in closed buildings
**Describe the solution you'd like**
ad…
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[//]: # (REMBEMBER! Add links to things related to the bug using for example:)
[//]: # (https://www.wowhead.com/wotlk)
**Description:**
Once you reach final encounter in normal , that requires …
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Could you add a keybind (and the ability to change it using InputUtils) to toggle culling while in-game, as well as some indicator of whether it's on and off? If not, it's fine.
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### Describe the Bug
it doesnt render the blockface that it is sitting on, despite being a transparent
### Reproduction Steps
1.use this modpack: https://www.technicpack.net/modpack/the-limit-rebor…
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related https://github.com/kubeflow/kubeflow/issues/7156
Now that https://github.com/kubeflow/notebooks/pull/34 is merged, there are only a small number of remaining tasks for the ["Kubeflow Worksp…
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# Description
This is not a concept, it might be completely inappropriate, I didn't really thought through this one - this is just an idea.
## Culling
There are several factors telling if the…
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### Ability name
Axe - Culling Blade
### Description
**Axe** is trying to kill **RingMaster** with **Culling Blade**, but as a result, **RingMaster** dies from **Storm Spirit** (allied hero) and it…
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**Is your feature request related to a problem? Please describe.**
Objects that can't been seen are still sent to the GPU for rendering but to no visual effect. Lowering the computation costs of occl…
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### 检查项
- [X] 我已在 [Issues 页面](https://github.com/Hex-Dragon/PCL2/issues?q=is%3Aissue+) 和 [常见&难检反馈及问题列表](https://github.com/Hex-Dragon/PCL2/discussions/1930) 中搜索,确认了这一 Bug 未被提交过。
### 描述
More Culling…
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### Describe the project you are working on
Any 3d project with millions of small objects to render.
### Describe the problem or limitation you are having in your project
1. The current MultiMe…