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### Your GTNH Discord Username
Mike_be
### Your Pack Version
Nightly 702
### Your Server
SP
### Java Version
Java 21
### Type of Server
Single Player
### Your Expectation
Going to the aster…
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The Sentinel Telescope appears to be implemented as an asteroid spawner independent of the ARM spawner. This means that currently Custom Asteroids neither disables nor modifies its behavior.
The Se…
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It would be very useful to be able to have a different method of defining systematic names than simply Ast. 123-XYZ or [number]C/[Kerbal Name]. We can name individual discoverable asteroids, but not c…
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It would be useful to specify a radius from the centre (0,0,0) of the sector that valid target asteroids can be found in.
My map is custom with about 44 asteroids set out in various systems. I would …
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The TOMs support for user-defined Target models is great, and works well for TOMs that concentrate on targets of a single type.
However, a number of user-groups (notably the BHTOM group and PTR), e…
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Currently, prefab asteroids added to a world have their full Octree voxel data saved. Depending on the physical size of the asteroid itself, this can be only a few kb for moons or 200-700+kb for large…
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### Reforged Eden 2 Build Number
1
### Game mode
Single Player
### Tested in vanilla
Not tested in vanilla or not applicable
### Description of issue
Just found a Tungsten Asteroid POI in Legac…
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See Title.
No Mobs are spawning in the asteroids on a (freshly started) world (SP, haven't yet been able to test MP), beside the few designated mobs spawning in the custom structures (cargo ships etc…
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With the addition of Magic Boulders to asteroid code in 1.1.3, any asteroid can potentially be bouldered. The cleanest way for Custom Asteroids to support this is to make magic boulders a separate ast…
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**Describe the bug**
When watching Void Sprites mine asteroids, they often seem to vibrate or jitter side to side very quickly.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to Nenia
…