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zrisher
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GardenPerformance
Space Engineers mod that improves the performance of SE
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error getting RevealedGrid velocity
#34
GrandNuageDeMagellan
opened
8 years ago
0
Error [Static][BuildPlayerList]
#33
GrandNuageDeMagellan
opened
8 years ago
0
Error Exception in AddRemoveACTIONS
#32
GrandNuageDeMagellan
opened
8 years ago
1
Batch process assembler and refinery queues
#31
zrisher
opened
8 years ago
0
Non producing, but active production blocks prevent concealement.
#30
jeanphilippecliche
opened
8 years ago
1
Players sitting in cockpits but not controlling them aren't picked up / don't observe
#29
zrisher
opened
8 years ago
0
Sometimes the game crashes if we add and remove blocks quickly
#28
zrisher
opened
8 years ago
2
Newly created grids sometimes fail to be marked by nearby observers
#27
zrisher
opened
8 years ago
1
Respawn Asteroids
#26
zrisher
opened
8 years ago
1
Add a reveal all command
#25
zrisher
opened
8 years ago
0
Reveal blocked spams the log
#24
zrisher
opened
8 years ago
1
Beacons/classifiers and antennas = permanent non-concealable
#23
jeanphilippecliche
closed
8 years ago
3
Sensors and ore detectors= permanent non-concealable
#22
jeanphilippecliche
opened
9 years ago
1
Refinery destruction while producing= permanent non concealable trigger
#21
jeanphilippecliche
opened
9 years ago
2
Gatling turrets <broken>
#20
jeanphilippecliche
opened
9 years ago
1
Controlled remote controls and turrets don't mark grid as controlled
#19
zrisher
opened
9 years ago
1
Provide mods revealing and revealed notifications
#18
zrisher
opened
9 years ago
0
Allow deletion of concealed grids
#17
zrisher
opened
9 years ago
0
Allow admins to force things to stay concealed/revealed
#16
zrisher
opened
9 years ago
1
Concealed grids should track ConcealedAt and allow removal of grids not revealed in a long time
#15
zrisher
opened
9 years ago
0
revealed and concealed details commands should fetch most up-to-date info on the grid, just like "list"
#14
zrisher
opened
9 years ago
1
Reveal communicating entities and networks
#13
zrisher
opened
9 years ago
0
Reveal detectable entities within radar range
#12
zrisher
opened
9 years ago
0
Reveal grids when an observing entity is within view distance
#11
zrisher
closed
9 years ago
1
Don't conceal grids needed for spawn
#10
zrisher
closed
9 years ago
1
Move default log level to Info
#9
zrisher
opened
9 years ago
0
Implement clustering to allow concealment of grids with others in their bounding box
#8
zrisher
opened
9 years ago
0
Commands should only be usable by server admin
#7
zrisher
opened
9 years ago
0
Need testers!
#6
zrisher
opened
9 years ago
1
Don't conceal grids refining
#5
zrisher
closed
9 years ago
1
Don't conceal grids assembling
#4
zrisher
closed
9 years ago
1
Don't conceal grids generating oxygen
#3
zrisher
opened
9 years ago
0
Don't conceal grids that are charging batteries
#2
zrisher
opened
9 years ago
2
Reveal/Conceal checks
#1
zrisher
closed
9 years ago
1