-
```
Lower bounds are very important in cutting and packing. CAPARF can live
without spliting algorithms into approximate (upper bounds) and exact, but
CAPARF *MUST* support lower bounds:
1. One ca…
-
```
Lower bounds are very important in cutting and packing. CAPARF can live
without spliting algorithms into approximate (upper bounds) and exact, but
CAPARF *MUST* support lower bounds:
1. One ca…
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### Problem description
Curated list of things to that can be improved on after Lodestar's team experience in interop
## Issue List
- Docker image builds slowly.
- Debugger spins up slowly a…
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As the title suggests, would there be any chance to add more storage blocks; ex., bone blocks, rotten flesh blocks, back-porting slime and coal blocks, etc.
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Impulse responses estimated with logarithmic sine sweeps and inverse filtering have some amount of pre-ringing caused by fade-in and fade-out of the sine sweep. Fades cannot be simply removed because …
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**Describe the project you are working on:**
I'm working on a project where I have to import atlas texture from a large sprite sheet, instead of cutting them into pieces and importing them as an at…
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https://github.com/secnot/rectpack
https://github.com/fontanf/orproblems/tree/e3c7f6e85bced30316d39ebc17d6b8f7867c010e
redb0 updated
2 years ago
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## Description
Presently Lighthouse uses a 2 second timeout for `getPayload`, both when requesting a blinded block and when requesting a full block.
https://github.com/sigp/lighthouse/blob/38514…
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![image](https://user-images.githubusercontent.com/2046227/85794641-f700d300-b704-11ea-9ccf-e16a7afb819a.png)
This divides the items into levels that are the same height and solves each level using…
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# This issue is just for what we *actually* need to source. For discussions on what we *may* need to source please go to #7, #15
Items we have sufficient stocks of (enough for >20000 visors) ~are …