-
This script no longer works, unfortunately - when dynamically instantiating light-mapped prefabs using the method in the ReadMe, the incorrect lightmap is sometimes assigned to the prefab (with the in…
-
Hello and thanks for all the project first,
I really appreciate your work and it helped me a lot for my project,
but i have on quick question :
Why is choose door called after IsValidDungeon?
I wa…
-
Hello! Could the size of the ingame flashlight be altered? There are many people who desire more light in the dark areas. The flashlight is tiny and some of us really hate how dark some corridors are.…
-
I believe this light map artifact/glitch has been there because of the mac update back in 2010, but it never has gotten fixed. This along with HDR not showing up on most maps, has been a recurring iss…
-
MobZ mobs are still naturally spawning despite being included in the "mobSpawnRemovals" config. I am playing on fabric, MC 1.18.1.
-
I'm going to need some textures for limbo, since it'll have quite a distinct look.
I will only put items on this list that I'm certain about, so it may grow at any time.
Overall design principles …
-
Hi,
It would be really nice to be able to populate a dungeon map before generation to add
these 2 features :
* Barriers to prevent pathways from linking areas on either side of them
* Mark s…
-
The Lazy State operator uses `$` to read from state. For example:
```
get($.url)
```
Some benefits of using `$` are:
* It is valid JS syntax, so `get($.url)` will run in plain JS and not freak o…
-
**Game version**
0.4.3
**Description**
Pls add a multiplayer option. I would like to see a duo and maybe even trios option. If you did I probably give this game a 10/10.
-
Currently, indoor=room is not rendered at all when rendering indoor maps which makes some maps look interestingly empty.