-
Hi. I'm new in DirectX and SharpDx. Now i have code that draw lines, text and points. For it I use SharpDX.Direct2D1.RenderTarget. Factory which is parent of swap chain is associated with win form. Is…
ghost updated
7 years ago
-
Currently, the API calls PA_CreateNativePictureForScreen and PA_CreateNativePictureForPrinting return a GDI+ Bitmap or Metafile.
Please add support for Direct2D to these calls. (But do not remove G…
-
### Background and motivation
All calls to draw any kind of graphics, even just clearing a Bitmap to a certain colour, will result in a GDI/GDI+ invocation.
Anecdotal testing shows that using vect…
-
The Direct3D based text renderer is the default, but the Direct2D based on is used when the device has a GPU without support for shader model 4 (usually GPUs below feature level 10.1), or no GPU at al…
-
Is it possible to render directly with D3D9 without rendering using CPU first (e.g. https://github.com/c-smile/sciter-sdk/blob/master/demos.lite/win32-bitmap/plain-win.cpp)? Is there any way to implem…
-
When using the DrawBitmap method to draw one bitmap over another, all semi-transparent pixels show up as fully opaque.
g.DrawBitmap(backImage, this.ClientRectangle);
g.DrawBitmap(frontImage, new D…
-
Currently there is no validation for the input arguments to `bitmap_target`. Given that the underlying call unwraps instead of propagating error, the program could panic when input is invalid.
For …
-
Motivation behind this are performance and ability short-comings we are more and more facing with Font rendering and Bitmap (most of all transparancy) performance in certain contexts (DrawText, Label,…
-
Hi again!
Once again... Amazing lib 👍
I am trying to find out a way to render the screen to a bitmap (to save it). Cant really figure it out how to do it, can you point me in the right directio…
-
Hi, i am testing bitmap display with basicbitmap,
but, it didn't displayed on window, how to do it properly?
https://github.com/sailfish009/StreamPlayer/blob/master/Frame.cpp
BasicBitmap bitmap =…