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In some DirectX 12 games (e.g. The Last of Us™ Part I) the overlay is corrupted. In some DirectX 12 games (e.g. The Last of Us™ Part I) the overlay is corrupted. Most probably the problem is in render…
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We need to plan how we want to approach supporting the new graphics APIs: Vulkan, DirectX 12, and Metal.
These new APIs are more verbose and require more setup code to do similar things as previous …
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The DirectCompute BC6H/BC7 codec is only implemented for DirectX 11. To complete DX12 support, the library should have a DirectX 12 version.
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Cant install DirectX 12 for some reason
Error:
DirectX Setup
An internal system error occurred.
Please refer to DXError.log and DirectX.log in your
Windows folder to determine problem.
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Simba (@Doprez) — Today at 00:05
Ah here it is, https://doc.stride3d.net/latest/en/manual/graphics/graphics-api.html this actually shows what that stackexchange post talks about. I think if it goes a…
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Hi AleDel,
thank you very much for the amazing plugin you created! It's very useful!
I tried it on a ray traced project with DirectX 12 but it's crashing all the time. Will this plugin support Dx12…
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I'm using a ScreenSource to record my screen, but the resulting videos are vertically flipped. Removing the part of the ScreenSource code that checks `SystemInfo.graphicsUVStartsAtTop` seems to fix th…
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Why no much DirectX 12 examples for SharpDX?
ghost updated
7 years ago
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We found that ray tracing shaders from D3D12RaytracingRealTimeDenoisedAmbientOcclusion in MSFT's DirectX-Graphics-Samples from Github don't have DISubprogram s attached to their corresponding function…