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See: https://github.com/goatcorp/FFXIVQuickLauncher/issues/1559#issue-2381297226
Option for DLSS upscaling is grayed out in in-game settings.
When launching from lutris, with GE-Proton9.9 I have…
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DLSS currently does not work with wine + dxvk. It *does* work with Proton. Setting up this issue to help figure out why. Test builds will be posted here: https://github.com/rankynbass/XIVLauncher.Core…
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What would it realistically take to implement support for DLSS within this project? Could we make use of DXVK-NVAPI for such feature?
This is a wonderful project and I’m looking forward to contribu…
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Yes, of course v1 is nothing like v2.
But presumably you still have all the interfaces to hook up the game available?
In particular, temporal data may not have been a big thing back in 2019 but it …
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Seems DLSS 3.1.11+ started reading a few settings from DRS, here's what was found in 3.1.30:
```
0x10E41DF3 (NGX_OVERRIDE_RENDER_PRESET_SELECTION) - dword (0 - 6 which goes to disabled/preset A/B/…
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https://github.com/NVIDIAGameWorks/Streamline/assets/41018796/31423621-7eb6-4785-95df-b72cbb89ec59
Version and Platform:
- streamline v2.4.10
- GPU: RTX4090
- Driver: 555.99
I referred to the…
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original commit that did it with rabbit: https://github.com/sul-dlss/common-accessioning/commit/ccdd5def8c660efc25a243e546e0d571acd07e8a
the git history got a bit messed up (the `create_event` call s…
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### What happened?
Just updated my RTX 3060 with the latest drivers and the image shows some interesting graphic issues :)
**_I solved just turning DLSS off, but i thought it might be useful for you…
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So, Nvidia has just announced DLSS Ray Reconstruction. It seems like this feature cannot be retrofitted in the same way as we are doing with DLSS 2 (hot-swapping dll versions). However, I see a potent…
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I'm not sure how frequent this is, but, with Hellblade II's release, the FG update got updated to 3.7.1, while the main DLSS one is still on 3.7.0. Considering that, it might be a good idea to make al…