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NVIDIAGameWorks
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Streamline
Streamline Integration Framework
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Using DLAA mode for implementing anti-aliasing in custom engine, the rendered image flickers significantly.
#41
wsyOverflow
opened
1 month ago
8
"FATAL ERROR: Device Removed!" while enabling "Frame Generation"
#40
wsyOverflow
closed
1 month ago
3
Some packages in external can not be downloaded.
#39
wsyOverflow
closed
1 month ago
8
Missing sl::Result::eWarnOutOfVRAM in sl::getResultAsStr(Result v)
#38
QDanteQ
closed
1 month ago
3
Missing const for uint32_t* frameIndex in PFun_slGetNewFrameToken
#37
QDanteQ
opened
4 months ago
2
Streamline destroys NGX context, while it's in use on gpu. DLSS
#36
QDanteQ
closed
4 months ago
5
Proxy swap chain back buffer counts are inconsistent with dlssg loaded
#35
Nukem9
opened
4 months ago
5
[NIS] Setting options through slEvaluateFeature doesn't work.
#34
Bizzarrus
closed
1 month ago
1
ResourcePool::allocate() may starve other threads, causing hitches or stutters with dlssg enabled
#33
Nukem9
opened
4 months ago
3
[Vulkan] FP16 functionality is not requested by NIS plugin
#32
dzhdanNV
closed
1 month ago
1
[Vulkan] Validation Error: Not all objects have been destroyed at shutdown
#31
Bizzarrus
closed
1 month ago
2
[Vulkan] Error: descriptor not initialised
#30
Bizzarrus
closed
1 month ago
0
[Vulkan] VK_ERROR_OUT_OF_POOL_MEMORY in Vulkan::processDescriptors
#29
Bizzarrus
closed
1 month ago
1
getSystemCaps() in sl.common leaks D3DKMT adapter handles
#28
Nukem9
closed
1 month ago
1
Exception on slSetTag(), when cloning resource when 'D3D12_RESOURCE_DESC::Alignment == 4096' and 'D3D12_RESOURCE_DESC::Format == DXGI_FORMAT_R16G16_FLOAT'
#27
QDanteQ
opened
7 months ago
0
Cannot clone LFS files
#26
stylixpro
closed
4 months ago
1
Typo in PrecisionInfo ctor
#25
QDanteQ
opened
7 months ago
2
Recommended DXGI configuration for Reflex?
#24
jpark37
closed
4 months ago
1
Fixed various NtSetTimerResolution problems
#23
Kaldaien
closed
1 month ago
4
Fix d3d11 miss srv or uav for same resource.
#22
zz817
opened
11 months ago
0
Any plan for DLSS-G plugin open source?
#21
zz817
closed
4 months ago
5
RSYNC: changing state when Pacer Context is nullptr. Please call updateRunningState() with eInit
#20
Guangehhhh
opened
1 year ago
1
GeForce Now SDK
#19
Akhenaton27
closed
3 months ago
1
DLSS-G - Missing production dll?
#18
Renerte
closed
4 months ago
1
SL2.0 - NRD - No SetConstants method
#17
Cheaterdev
closed
4 months ago
6
SL2.0 - NRD - Incorrect root parameter setup
#16
b4df00d
closed
4 months ago
2
Enabling DLSSG in D3D11 throw error when calling NvAPI_D3D12_SetAsyncFrameMarker
#15
PureDark
closed
4 months ago
1
Fix compiling with C++20
#14
jarvism-nv
closed
4 months ago
1
Support Visual Studio 2022
#13
Dev-Taehui
closed
11 months ago
3
About AMD FSR2 and Intel XeSS integrations..
#12
oscarbg
closed
4 months ago
4
Linux support planned?
#11
oscarbg
closed
4 months ago
3
Source code required for Interposer 1.3.3.0
#10
Kaldaien
closed
4 months ago
1
as
#9
Akhenaton27
closed
1 year ago
0
Fix DLSS sharpness being set twice
#8
Filoppi
closed
1 year ago
2
DLAA?
#7
duplexsystem
closed
4 months ago
5
Source code for Streamline 1.2.0
#6
nitrog0d
closed
4 months ago
5
Multi-viewport support for NIS evaluation
#5
kcloudy0717
closed
8 months ago
1
sl.consts: Misleading Description for `jitterOffset`
#4
JoshParnell
closed
1 year ago
1
Some DLSS constants are not updated correctly
#3
tafuri
closed
1 year ago
1
sl.interposer: IDXGIFactory2_CreateSwapChainForHwnd behavior differs from D3D11
#2
JoshParnell
closed
2 years ago
1
Add missing Release() in getResourceState and getResourceDescription
#1
nbecavin
closed
4 months ago
2