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I propose adding an option to internally render the visual mode at a lower resolution that is then scaled up, for improved performance at the cost of lower visual fidelity. Similarly, Doom had a "low …
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### Editor
Map editor
### Description of your feature request
Okay, I know what you're thinking: the [documentation](https://zdoom.org/wiki/Editor_number) states that "[a] DoomEdNum is a value betw…
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Does dhewm include the editor? I've recently been playing around with it on Windows (steam Doom 3 install) and was hoping to do the same from my Linux machine. I tried opening the editor but the comma…
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I try to install to an unstable NixOS system. Installation works fine with the default emacs-28 package. Since I would like to use the pgtk version due to native wayland support, I added the pgtk pack…
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### I confirm that...
- [X] I have searched the [issue tracker](https://github.com/doomemacs/doomemacs/issues), [documentation](https://docs.doomemacs.org), [FAQ](https://docs.doomemacs.org/-/faq), […
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**Describe the bug**
I'm facing the exact same thing as #339, but for the `doom` theme.
Here is the stacktrace:
```
Error executing vim.schedule lua callback: ...re/nvim/lazy/dashboard-nvim/lua/…
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I think it's really needed. I keep fiddling with offsets and so on on neighboring blocks (results of CSG operations) because textures got misaligned badly and the brick pattern is a mess, lol. It's a …
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I recommended I doomed mankind with a free text editor on Medium.
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Greetings. First, i want to say that this mod is REALLY good, second, it's all good and stuff, but berserk seems to be non-existent. I tested it in TNT MAP01, picking berserk up doesn't seem to do any…
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## Describe the defect
As a CMS editor assigned to multiple sections, I need to properly place VAMC Detail Pages into the appropriate spot in the menu hierarchy.
However, the drop-down menu for Pare…