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In the case of `service=emergency_access`, it's implied that access=emergency, or at least vehicle=emergency.
I think the best way would be to add a new flag to replaced_tags.txt that only adds a …
-
```
What is the problem?
When a player sells a vehicle, that vehicle still counts toward the total # of
vehicles he can own.
What steps will reproduce the problem?
Set a vehicle limit, reach that…
-
```
What is the problem?
When a player sells a vehicle, that vehicle still counts toward the total # of
vehicles he can own.
What steps will reproduce the problem?
Set a vehicle limit, reach that…
-
```
What is the problem?
When a player sells a vehicle, that vehicle still counts toward the total # of
vehicles he can own.
What steps will reproduce the problem?
Set a vehicle limit, reach that…
-
```
What is the problem?
When a player sells a vehicle, that vehicle still counts toward the total # of
vehicles he can own.
What steps will reproduce the problem?
Set a vehicle limit, reach that…
-
I stupidly loaded from steam and got another update I didn't know about or want and GG is ruined for me again, all my subtle light sources in my Medieval WIP are now bright yellow and there is a huge …
BodRH updated
4 years ago
-
```
What is the problem?
When a player sells a vehicle, that vehicle still counts toward the total # of
vehicles he can own.
What steps will reproduce the problem?
Set a vehicle limit, reach that…
-
```
What is the problem?
When a player sells a vehicle, that vehicle still counts toward the total # of
vehicles he can own.
What steps will reproduce the problem?
Set a vehicle limit, reach that…
-
### Problem
When persistent or xml vehicle removed the main driveable vehicle dissapear as intended but then all attachment stays in the world and become just invisible with all their collision remai…
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```
After ~100meter, leaving the starter point in EFLC, BoGT (Luis's house), game
crashes.
Title: EFLC FATAL ERROR: SMPA60
(X) EFLC FATAL ERROR: Unrecoverable fault - Please restart the game
Every …