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**Is your feature request related to a problem? Please describe.**
Right now, Moonlight only exposes either an Xbox 360 controller or a Dualshock 4. With the upcoming changes to Sunshine's virtual ga…
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Hello and thanks for your work!
Sorry if this is the wrong place to ask but:
I want to try to have DualSense support in Unity Editor as well as in Build (Windows PC only for now since it would be …
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Hello. Im using chiaki4deck on ArchLinux desktop without steam.
I got haptic feedback of dualsense working by default.
But i cant get adaptive teiggers working.
Also, here is adaptive triggers im…
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## DualSense feature compatibility
EDIT: the patches at https://github.com/ClearlyClaire/wine/commits/proton-wine-9.0-1%2Bdualsense/ (those marked as “merged” have been merged in the development ve…
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Hello! Since me and many other people are waiting for these features, I thought I should write an issue here.
Concept: https://github.com/Ryochan7/DS4Windows/assets/114813048/e0a57079-65fa-4a91-8401-…
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First of all thank you for doing all of this, it looks like a really neat project, I'm soon receiving my GPD Win Max 2 and I can't wait to use this in gamemode.
Unfortunately exposing gyro, and pad…
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# Compatibility Report
- Name of the game with compatibility issues: FINAL FANTASY XVI DEMO
- Steam AppID of the game: 2738000
## System Information
- GPU: RX 6700 XT
- Video driver version: 24…
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- *Related to https://github.com/godotengine/godot-proposals/issues/2915.*
**Describe the project you are working on:**
a game that support sending audio to multiple devices and/or another aud…
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Some quick information about it:
- It's using USB HighSpeed (RIP serialusb) (though I doubt that third party will strictly follow this nor will it be enforced by $**y)
- The protocol has a distinc…
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### Describe the project you are working on
Non-VR Motion-Control-centric First Person Shooter.
### Describe the problem or limitation you are having in your project
Godot does not support readin…