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The text seems to randomly clip for whatever reason, when I drag the window around my screen. Not entirely sure why.
Most of the code is based on the demo.
Link to the video demonstrating the pr…
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# App summary
- App name: The Walking Dead
- App serial: PCSE00316
- App version: 1.00
# Vita3K summary
- Version: v0.1.6 2957-4343481c
- Build number: v2957-4343481c
- Commit hash: https://g…
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### Tested versions
Tested in 4.3 dev and 4.2,1 (stable)
### System information
v4.3.beta.custom_build [71699e08c]
### Issue description
When drawing in a HDR2D SubViewport, a sRGB-to-l…
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### Game Name?
_No response_
### Game ID?
_No response_
### Input device ID?
_No response_
### Dolphin version?
5-0-15445
### Operating System?
Windows 10
### Describe the bug.
Buttons whic…
ds22x updated
11 months ago
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TAA got merged in https://github.com/bevyengine/bevy/pull/7291, but there's a couple of things we could do better.
## Compatibility
- [x] Write motion vectors for skinned meshes correctly
- [x] …
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The decision on `minimumBufferBindingSize` of #678 has opened a can of questions on how do we decide whether the validation happens at the initialization time versus the draw time. There is a class of…
kvark updated
2 weeks ago
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This is a proposal to add new keyword modifiers for variables for improved compile-time warning and error generation, compile-time diagnosed, and improved optimization opportunities.
Variables in G…
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### Godot version
v4.2.dev.mono.custom_build [75de1ca76]
### System information
Godot v4.2.dev.mono (75de1ca76) - Arch Linux #0~20230903.g20dcd95 SMP PREEMPT_DYNAMIC Sun Sep 3 05:16:45 UTC - Wayla…
scgm0 updated
1 month ago
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### Quick TL;DR:
Is there a way to efficiently create _transient_ bind groups in WebGPU? If so, what is it?
If not, is the group willing to entertain the idea of a simple hint/flag to help with this…
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Hi, I have got errors after trying to run many of the examples:
```
ERROR:GRAPHICS: ERROR: 0:21: Invalid call of 'texture' (not a function or subroutine uniform)
ERROR: 0:22: Use of undeclared id…