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In my case I can neither use angelic nor optifine for compatibility reasons, thus I use this mod which is unfortunately unsupported :(
Thx for maintaining 1.7.10 with newer mods also :D
https://…
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Large laggies due to dynamic light from the first person
If you turn off the light from the first person, there are no lags
Maybe it's because of someone else's fashion
**Frametime when I hold a …
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### Describe the bug
If you mine out a 1x1 space and place ladders in it to climb up/down, the space is not illuminated by dynamic light sources
### Steps to reproduce
1. Dig a 1x1 column/tunnel in…
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### Tested versions
- Reproducible in: v4.3.rc1.official [e343dbbcc], v4.3.beta3.official [82cedc83c], v4.2.2.stable.official [15073afe3]
### System information
Godot v4.3.rc1 - Windows 10.0.…
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Ignore the banner, I'll make a generic one later.
# 🪄 Introduce linebreak behaviour
I suspect that the ReVanced Website doesn't use any line break behaviour for its text because of…
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For GL drivers lacking a certain extension, there is a fallback implementation of dynamic lights, which can be tested by replacing the line in sdl_glimp.cpp
glConfig2.uniformBufferObjectAvailab…
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There is a feature for the renderer to add dynamic lights based on BSP entities with the `light` class name. There are no Tremulous or Unvanquished maps that use it. I don't know if this is a Wolfenst…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### What would you like to be added?
For collections with the dynamic field feature enabled, when retrieving data …
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As the title says, would be nice if those lights, or even all lights, had colored versions.
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**Describe the bug**
Dynamic Edge Lights do not think the drawers from Storage Drawers Mod (version: 7.0.2)(by Texelsaur) as wall so they become squares.
Forge version: 1.15.2-31.2.20
Mod version…