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# Idea
Functions indicate which effects they need access to in a bitmap.
This allows the VM to run them in the correct context and combine the multiple VMs into one.
If an op is hit that the effect…
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There seems to be some sort of bug with clearing effects, stack keeps growing (duplicate console logs).
This behaviour was introduced in https://github.com/solidjs/signals/commit/3b4cf0e44625685d2c…
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When the player goes fast enough there should be a whooshing sound to indicate the wind. This sound can be controlled by a low pass filter that opens up as the speed increases.
There should also be a …
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EFFECT_FLAG_x are all the different flavors of effect (fire, identify, AC)
EFFECT_MOD_x distinguish between different related effects (fire + weak = is weak to fire; fire + immune = is immune to fire…
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### Description
Implement Generate DTMF in Audacity 4
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# Why
Current CSS blur capabilities apply uniformly across entire elements, which limits the potential for directionally, progressively, and partially blurred effects directly in CSS. Achieving rea…
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### Describe the bug
Mutations' effects gained through passive effects of artifacts don't actually activate. While mutations are listed as in TRAITS tab of @-menu, they don't apply their effect to ch…
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Using vide 0.3.1, latest version on wally
Effects seem to always run twice when a source changes
![image](https://github.com/user-attachments/assets/38432b74-e7af-4de1-b318-a40ae5b4fbc8)
I assumed …
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I'm really impressed with the speed and usability of NEBULA, great work! My data set has barcoded cells that are unique to each classified group, as such, I'd like to be able to incorporate clonal bar…
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as shown in this video, using GOLD.
(latest version of LV)
https://github.com/user-attachments/assets/16405acc-4fcc-4a9c-9123-2d871efd1c7f
in the original LR2 the skin doesn't acts like this, i…