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(Joachim's suggestion)
> For the boolean-edge-label format one idea I had a while ago but never
> researched in practice is the following. For a deterministic
> automaton, the edge definitions are re…
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看的是EGES_model.py。
def make_skipgram_loss() 这个函数像代码作者这样写,我理解的意思是,最大化了node v的embedding Hv和node v的context node u的id的共现概率??
可是原文公式(8)的loss是L(v,u,y)=−[ylog(σ(HvT Zu))+(1−y)log(1−σ(HvT Zu))]啊??
求问是我理解…
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Small performance issue I think — when I have multiple lists (say over 8-10), the `get_nodes_and_edges` and `get_nonzero_nodes_and_eges` takes a lot of time to run, probably because it takes all possi…
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![Mario Party 3 (U)-211003-170806](https://user-images.githubusercontent.com/91834977/135771931-0b699335-9630-4492-90c8-313c940830e9.png)
I'm using MupenPlusNext on Retroarch. Is there a way to fix t…
ghost updated
2 years ago
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您好,side info的权重矩阵即embedding怎么得到呢?好像程序中没有这一块的逻辑
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in the tile service it would be nice to be able to use exclude classes. either respecting exclude URL parameters or adding some info on the edges whether they are in some exclude class . the latter on…
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### Description of the bug
I used the latest version (rc2) and figured out a problem when working wiht cut planes and negative volumes. Since the original model is quite large in size, I created a sm…
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I've been working on the lab from UG computers and was having no issues, but today tried to remote into the CDF computers from home. Running "cmake .." from a created build folder gives the following:…
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- [ ] + EGPD ABERDEEN/DYCE
- [ ] + EGJA ALDERNEY
- [ ] + EGSL ANDREWSFIELD
- [ ] + EGPR BARRA
- [ ] + EGNL BARROW/WALNEY ISLAND
- [ ] + EGBF BEDFORD
- [ ] + EGAA BELFAST ALDERGROVE
- [ ] + EGAC…
chssn updated
3 years ago
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Hey there! It seems you've got the only Rust navmesh library I can find! :D
I'm testing out this library for use in my game for enemy pathfinding and it seems like it's working pretty well, but the…