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Applying the update and following the directions (removing vindicator from the "emf_force_vanilla_models") does fix the facial animations but ends up breaking the arms by making them disappear during …
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Great job! And solute the open source spirit of your team!
I tried many hours today on this and it really impressed me. Here are some results Hallo generated.
https://github.com/fudan-generative…
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There are currently no shape keys available for mouth animation as in Makehuman. They are also missing for the eyes. The only way to do this is to use bones from the standard rig, but in this case the…
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hi, thanks a lot for these scripts. I have been spending some hours trying to get facial animation to transfer but without much success. I'm using a 'copy location' constraint instead of 'copy rotatio…
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I couldn't find any mention of [Shape Keys](https://docs.blender.org/manual/en/4.2/animation/shape_keys/index.html) (or Blend Shapes) in the docs so I propose the addition of support it in EZEngine. T…
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If playing at high framerates when the in-game limiter is disabled, facial animations on in-game cutscenes play back extremely quickly, skipping their transitions between each expression. This makes t…
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The facial blendshape is 52 which is equal to APPLE?
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https://github.com/v10networkscom/saltychat-fivem/issues/9
Same Problem here:
Players can only see themselve talking.
Installed latest script version and latest ts plugin. Using ESX Legacy + …
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I am attempting to build a humanoid NPC based on TestChar. While I've been mostly successful, I have a persistent problem. At the moment of loading in, or if loaded without a working Brain, the NPC's …
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instead of trying to animate a movie into end, we can just do RPG cut scenes which are kind of like static pictures with text boxes in minor animation on like hand, gestures and facial gestures with m…