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Hi! I'm encountering a strange issue with FastNoise2 on windows. When trying to call GenSingle3D on a FractalFBm module, a segfault occurs. This behaviour is present in the latest commit as well as th…
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FastNoise2's [Noise Tool](https://github.com/Auburn/FastNoise2/wiki/3:-Getting-started-using-FastNoise2) has functionality for encoding premade node groups into a single string to pass to a new Genera…
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sample_unbiased is used nowhere within fastnoise_source itself, but only as library function from cfo_channel_model and sro_channel_model.
Although removing sample_unbiased from fastnoise_source is…
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[2024-07-31 01:16:28.462] [19348] [info] Physical Device: Intel(R) Iris(R) Xe Graphics
[2024-07-31 01:16:28.463] [19348] [info] Present Queue: (0)0x2205b39a2c8, Main Queue: (0)0x2205b39a2c8, Transfer…
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First off, I recognize that I may trying to put a square peg into a round hole here, but I'd like to start off by saying that I was able to get the library accessible in my source code using the UE4CM…
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The FastNoise library has had several incremental improvements since the version we originally incorporated, and now a new version called FastNoise2 is out: https://github.com/Auburn/FastNoise2
Imp…
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Hi,
I'm using the library with the c# bindings inside unity and get crashes from time to time.
Here are the stacktraces:
========== OUTPUTTING STACK TRACE ==================
0x00007FFC6A31A269…
Skosn updated
8 months ago
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Hey,
Love your wrapper! I've been using it for a while in Win64 packages and it works great.
I see you've made some changes recently toward supporting other platforms, would you mind extending tha…
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We should be able to integrate C++ into godot, gdnative and C#. Good implementation for this is FastNoise SIMD