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We should be able to integrate C++ into godot, gdnative and C#. Good implementation for this is FastNoise SIMD
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[FastNoise2](https://github.com/Auburn/FastNoise2) is a cross-platform fast noise library that takes advantage of SIMD (when available). It is significantly faster in all benchmarks, beating out `st…
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Hi,
I'm using the library with the c# bindings inside unity and get crashes from time to time.
Here are the stacktraces:
========== OUTPUTTING STACK TRACE ==================
0x00007FFC6A31A269…
Skosn updated
8 months ago
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I saw that your FastNoise library supports certain noise functions up to 4D. Would it be possible to implement 4D in FastNoiseSIMD?
4D implementations would help in creating seamless tiling 2D textur…
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The examples output to a vector\, and I find no mention of Doubles.
Having used the older FastNoise, I remember I could just add `#define FN_USE_DOUBLES`. Is there similar support here?
sfla updated
6 months ago
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This is not perhaps the correct way to ask such a question, I'm trying to use your engine for some research in immersive analytics. I've been trying to use the existing unity [implementation](https://…
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See title. Thanks.
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os: `macos 10.13.6`
steps:
```
./bin/darwin/genie --gcc=osx gmake
cd build/projects/gmake-osx
make config=debug64 -j8
```
↓
```
==== Building glslang (debug64) ====
==== Building fcp…
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I pulled the Godot source and godot_voxel from the latest versions and I'm trying to build using the instructions from the voxel tools docs. I successfully built godot and ran the executable, then put…
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## Intro
I'm using Rust Analyzer with VS Code on Windows 10 and 11 (both my desktop and laptop, and on another contributor's Win10 machine). I've been developing [Graphite](https://github.com/Graph…