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Lets get some armor setups for fight cave, ranged, void, guthans, pure, melee, tank, magic, and iron
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I keep crashing while fighting the mutated aechor plant. I'm using the resistor shield and ray gun from alex's caves mod to fight the plant. This didn't happen the first time I was fighting the aechor…
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As a user of the FC Spawn Predictor plugin, I would like to request the ability to manually set the rotation and wave in case the plugin is started after entering the fight caves. Currently, the plugi…
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I think this area has the potential to become a 2-team CTF map:
```
v7
11791629710213000171
```
The bases can be somewhere in the caves(in the heights). Some screenshots are attached
![scr…
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[![mega-caves](https://user-images.githubusercontent.com/6131437/134892297-162ecc8a-1bdf-40d0-a059-ba7bb639f0fb.jpg)](https://quarkmod.net/)
There are too many Stalactites and Stalagmites in the cave…
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I think it would be a good idea to change the wave helper to a infobox that shows the wave number and what monkeys show up in that wave. Fight caves has it aswell so I think it's allowed.
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There should be leaves on the wall in a big room with wolves and timed doors in _Caves_. Due to z-fighting there is a wall texture instead. This is almost the same as in corresponding OpenTomb bug (bu…
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### Checklist
- [X] I'm reporting a problem with Dink
- [X] I've searched the [issues and pull requests](https://github.com/pajlads/Dinkplugin/issues?q=) for similar looking reports
### Describe you…
zneix updated
1 month ago
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Being able to make holes in hills and mountains and shaping out caves, this is something that is currently impossible without a lot of hassle, but would add more flexibility in level design, you could…