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The weapons system requires a small rewrite to be as reliable, modular, and easy to use as possible moving forward.
This won't neccessairly be much of a _rework_, as the system only consists of bare …
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1. Some type of firearms should cause amputations
2. Probability should change depending on caliber
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If you use any item added by another mod that has a basic aiming animation, similar to the vanilla bow, Animation Overhaul cancels the animation and causes the character to never raise the weapon. Thi…
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# Description
Firearms should accidentally discharge when thrown at all, so gun wielders tripped over may accidentally suffer retribution - or firearms caught in explosions can discharge (ima…
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Have a set of sounds to pick from when firing a weapon.
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Figure out how to properly display the weapons in use (pivot point?).
- [ ] Pistol
- [ ] Dual Pistols
- [ ] Automatic Rifle
- [ ] Shotgun
- [ ] Sniper Rifle
Sword is a separate issue. #23
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Yes, I know "escalations are coming and such", but just so we don't forget about this :)
Offline mode:
```json
[
"TOKEN_FIBERWIRE",
"PROP_TOOL_COIN",
"FIREARMS_HERO_PISTOL_TACTICAL_ICA_19",
"…
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### Описание
Дискуссия о том как рядовой член персонала не обладающий навыками обращения с оружием должен им пользоваться и должен ли вообще идут уже долго. На заре ТК, когда любое движение регулир…
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![ImageProblem](https://github.com/maldun/autobahn/assets/166197921/fe2974b0-349e-4f03-8a03-29e2bcbeaefb)
For all nations firearms GFX are not Road to 56 GFX firearms rather original KR GFX, howeve…
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- [ ] Better M16
- [ ] Better M14
- [ ] Better Deagle
- [ ] Better Magnum
- [ ] Better .223 rifle
- [ ] Better .308 rifle
- [ ] Make all guns jam less when above 40% condition.
- [ ] Buff firea…